Nikhil Murthy has a new post up over at Gamasutra. In it he expands on the idea of “foreshadowing” which we typically know from storytelling media. He argues that in the context of games, this concept can also be used in ways which better fit the medium than just copying what movies are already doing. And that means taking a look at the gameplay mechanics themselves.

Check out the full article: http://www.gamasutra.com/blogs/NikhilMurthy/20170719/301979/Mechanical_Foreshadowing.php