Imbroglio and Morphblade
Imbroglio and Morphblade

As an unintended follow up to today’s article about Imbroglio, here’s Tom Francis’ article on his “playable game criticism” of Imbroglio: Morphblade! It delves into some interesting discussion on the implications of hit points, how much decision making should be made upfront by the player and how re-thinking your early design assumptions can help avoid local-maxima in your designs.

You can find the full article here: http://www.pentadact.com/2017-03-11-morphblade-and-imbroglio-making-a-game-to-test-a-critique/