Risk vs. reward in Crypt of the Necrodancer.
Risk vs. reward in Crypt of the Necrodancer.

Goals and win conditions are a popular topic in game design circles, but a lesser explored area of discussion is loss conditions. Trevor Murray goes into fine detail examining the relationship between the goal and the loss condition, how that plays out in several real-world examples, and advocates for a game system wherein player actions can often take them closer to winning and losing by way a specific loss condition, and how when coupled with a timer, this can result in desirable risk-reward balancing on the player’s part.

You can check out the full article here:

http://rhythmcaster.com/blog/2017/4/13/the-purpose-of-loss-conditions-is-to-constrain-the-players-choices-and-actions