Awesome article about a concept that I often apply to my own designs, but have never quite articulated this well. Small integers and a minimalist approach to scale can actually give players more opportunity to strategize by increasing the relative difference between different values and/or keeping the game to a manageable level that a player can be expected to keep in their head. There is a reason when I get excited when a game has enemies with between 1-3hp for example. You can read the full article at the link below!

Increase Interactivity by “Shrinking” Your Game

Turn Complexity In the Board Game "Concordia"
Turn Complexity In the Board Game “Concordia”

Games Precipice is a blog primarily focused on board game design, but many (or all) of the same principles can be applied to digital games. This article is about manipulating interest, excitement and/or complexity levels throughout a match in order to create a sense of structure and satisfaction (which the article refers to as “pacing”).

Check out the full article here: