Dennis Ramirez – “Failure by Design”

Over at Gamasutra, Dennis Ramirez reminds us of the way games make use of failure in productive ways, instead of unhealthily discouraging it as our modern society does in many areas:

Even if there’s a chance for failure, there is something engrossing about working on an interesting difficult task. If we believe, as Popper did, that the creation of knowledge is an iterative process, we must allow for misconceptions and revisions. Games that challenge the player seem to give them some form of dignity.

Check out the full article:…