Ethan Hoeppner – “Plan Disruption”

On his blog Ethan Hoeppner goes into depth regarding the ways information can be provided to players during a match of a strategy game. He introduces the interesting concept of deliberately using “information spikes” to disrupt the players’ plans so that they regularly have to readjust their strategy on the fly, while still being able to make relatively predictable use of the constant flow of information in between.

Full article: https://ethanhoeppner.github.io/gamedesign/plan-disruption.html