Ethan Hoeppner – “The Problems With Difficulty Modification”

Recently some single-player strategy games, such as Auro: A Monster-Bumping Adventure or Minos Strategos, started using ranking systems of dynamic difficulty, specifically to combat some of the long-standing problems of the highscore model. In his new article, Ethan Hoeppner argues that this approach, while being a step in the right direction, comes with its own problems and can be improved upon further. He suggests  presenting players with optional challenges, and discusses a difficulty format based on a single “par” number in depth.

Check out the full article: