Keith Burgun – “Fog of War in Push the Lane (and strategy games, generally)”

Today’s article is a nuts and bolts dive into a specific implementation of the information horizon. Push The lane currently uses fog of war to manage the point at which new information is presented to the player over the course of a match. This is crucially important to the design of strategy games, especially single player ones, as single player games are not able to rely on other player’s future actions as a source of ambiguity. You can find the full article below!