Here’s a new piece from Frictional Games, the creators of Penumbra, Amnesia and SOMA. It offers a somewhat new way of looking at the relationship between mechanics and “story”, although it seems like they use the word “story” interchangably with “theme”.
This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact. Using this system makes it easier to make design decisions and enables one to have insights into the workings of a game.
Read the full article here: https://frictionalgames.blogspot.de/2017/05/the-ssm-framework-of-game-design.html