Phillip Zupke – The Uncertainty of Design

Phillip Zupke wrote an interesting philosophical piece on game design over at Gamasutra.

As soon as we start asking ourselves why a certain change leads to a particular outcome, we step into the realm of “selfconscious design”. The result would be that we can abstract the reasons for an emerging behavior of our design. By knowing why something works, we have the power to apply generic rules to intentionally instigate a certain user-behavior or emotion through our design.

Read the full post here: