Ryan Rothweiler, who has been working on a tool for strategy game designers to quickly prototype their new ideas, also recently wrote an article about how we can improve the process of game design.
The process of game design is filled with difficulties and road blocks. I’m not talking about games as software development — I’m talking about games as rulesets design. The wants and desires of software developers are entirely separate from the wants and desires of a game designer, yet both use many of the same tools. Game ruleset designers need better tools if they want to push the boundaries of the medium.
Read the full article here: https://medium.com/@ryanrothweiler/improving-game-design-process-9e392ebf73af