Lowey’s latest game: Minos Strategos

We previously highlighted Brett Lowey’s Game Design Commandments that he defined for his company BrainGoodGames. Now Keith Burgun, host of the Clockwork Game Design Podcast, sat together with Lowey to talk about his career in game development and discuss those guidelines in detail. This resulted in a profound conversation not to be missed by any strategy game designer out there.

The episode is available here: http://keithburgun.net/brett-loweys-game-design-commandments/

Brett Lowey recently put together a whole collection of posts laying out the game design guidelines behind the BrainGoodGames releases. The ten “design commandments” contain many state-of-the-art design principles of deep and original strategy games.

But beyond “classics” such as elegance, emergence and ambiguity, there is also a strong focus on the experience of playing. Putting fun and constant intellectual enrichment first, as well as treating the player’s time as a valuable good, are core pillars of the described design philosophy.

For all the details, visit: http://blog.braingoodgames.com/2017/02/15/braingoodgames-design-commandments/

Gwent avoids several pitfalls which plague Prismata
Gwent avoids several pitfalls which plague Prismata

Today’s post by Fabian Fischer is a dive into the role that the hidden information (primarily through card draws) allows the game to¬†avoid feeling “oppressively stressful”. It also provides insight into how the potential for card game design to slide towards luck-driven outcomes is mitigated by carefully chosen mulligan, deck construction and game structure (through a “best-of-three” format).

You can check it out here:
http://www.gamasutra.com/blogs/FabianFischer/20170305/292859/Gwent_Braving_the_Storm.php