Brett Lowey recently put together a whole collection of posts laying out the game design guidelines behind the BrainGoodGames releases. The ten “design commandments” contain many state-of-the-art design principles of deep and original strategy games.
But beyond “classics” such as elegance, emergence and ambiguity, there is also a strong focus on the experience of playing. Putting fun and constant intellectual enrichment first, as well as treating the player’s time as a valuable good, are core pillars of the described design philosophy.
Today’s post by Fabian Fischer is a dive into the role that the hidden information (primarily through card draws) allows the game to avoid feeling “oppressively stressful”. It also provides insight into how the potential for card game design to slide towards luck-driven outcomes is mitigated by carefully chosen mulligan, deck construction and game structure (through a “best-of-three” format).