Lowey’s latest game: Minos Strategos

We previously highlighted Brett Lowey’s Game Design Commandments that he defined for his company BrainGoodGames. Now Keith Burgun, host of the Clockwork Game Design Podcast, sat together with Lowey to talk about his career in game development and discuss those guidelines in detail. This resulted in a profound conversation not to be missed by any strategy game designer out there.

The episode is available here: http://keithburgun.net/brett-loweys-game-design-commandments/

On his blog Wonderlust, Elliot George recently wrote about emergence and chaos in games. Continuing his previous explorations of systemic learning, he delved deep into the nature of complex emergent behaviors and their often ambiguous implications in regards to game design:

So there is a kind of tension here, chaos is good for increasing the number of mental models that we use, and therefore offers a lot of opportunities for systemic learning, but it also increases the usefulness of memorisation, which is mostly surface learning.

Check out the full article: https://elliotgeorge.net/2017/02/21/emergence-and-chaos-in-games/

Brett Lowey recently put together a whole collection of posts laying out the game design guidelines behind the BrainGoodGames releases. The ten “design commandments” contain many state-of-the-art design principles of deep and original strategy games.

But beyond “classics” such as elegance, emergence and ambiguity, there is also a strong focus on the experience of playing. Putting fun and constant intellectual enrichment first, as well as treating the player’s time as a valuable good, are core pillars of the described design philosophy.

For all the details, visit: http://blog.braingoodgames.com/2017/02/15/braingoodgames-design-commandments/