Ethan Hoeppner continues his previous exploration of using a continuous “par” number to adjust a game’s difficulty. To further support this approach, he this time makes a case for continuous goals in contrast to a binary win/loss states, arguing that the latter lead to a loss of important feedback information:

Ultimately, the problem with the win/loss system can be thought of in this way: The player attempts to maximize their probability of victory, but they aren’t told how well they did at that, instead the feedback they receive is just a single bit of information; the “win” or “loss”.

Find the full article on Hoeppner’s blog: https://ethanhoeppner.github.io/gamedesign/binary-and-continuous-goals.html