There is a new article up on No Hidden Info. It’s an attempt to explore the very nature of interesting decisions in a less “vague and unsatisfying” manner than many of its precursors. The heart of the essay lies in the concept of “tension”:

Rules (player actions and environmental rules alike) come into tension with one another as a result of three properties interacting to create clashing incentives: exclusivity, situationality, and indirectness.

Check out the full text: http://nohidden.info/Tension/