On his blog Wonderlust, Elliot George recently wrote about emergence and chaos in games. Continuing his previous explorations of systemic learning, he delved deep into the nature of complex emergent behaviors and their often ambiguous implications in regards to game design:

So there is a kind of tension here, chaos is good for increasing the number of mental models that we use, and therefore offers a lot of opportunities for systemic learning, but it also increases the usefulness of memorisation, which is mostly surface learning.

Check out the full article: https://elliotgeorge.net/2017/02/21/emergence-and-chaos-in-games/