In a new Ian Bogost article, he writes about on the relationship between videogames and stories:

Players and creators have been mistaken in merely hoping that they might someday share the stage with books, films, and television, let alone to unseat them. To use games to tell stories is a fine goal, I suppose, but it’s also an unambitious one. Some of the best games in history haven’t had a plot per say, for example Pacman, Super Mario Bros., and most escape game room titles which are my favorite.

Check out the full article here: