Turn Complexity In the Board Game "Concordia"
Turn Complexity In the Board Game “Concordia”

Games Precipice is a blog primarily focused on board game design, but many (or all) of the same principles can be applied to digital games. This article is about manipulating interest, excitement and/or complexity levels throughout a match in order to create a sense of structure and satisfaction (which the article refers to as “pacing”).

Check out the full article here:

http://www.gamesprecipice.com/pacing/