What’s the relation between solvability, depth and boredom?

Keith Burgun’s new piece contrasts the meaning of solvability in the computational sense with how it can be defined to be useful for game designers. On top of that it makes a few unusual points about how “too much depth” and in turn “too little sovability” can actually lead to the opposite of keeping the game interesting for its players in the long run.

Check it out here: http://keithburgun.net/solvability-vs-depth/